As you may know, I have officially clocked off TGC hours until January 2nd, so I repeat, why are you reading today's blog? Are you expecting me to stop my little holiday and carry on working for you, endlessly, without rest, forever?
My Christmas Listening Recommendation
I found Jose earlier Christmas Album on YouTube, and liked it so much I bought his new one (which he and his family created 22 years later).
My hope is that some of the royalties get back to him as I do like to reward creativity when I can afford to fit it into my universe. Some of his songs (old and new), are so Christmas-sing-a-long-able, and now I have him on a loop in my office it feels like a Christmas office ;)
What I Done So Far
I have given myself permission to work on some non-Performance stuff as it's my holiday away from the day job. I have added the decal engine back in, added muzzle flash on character weapons, entities now respect the SCALE field when in test game, physics now machine independent so player jump now works normally, characters can no longer be penetrated (oh er), characters now fight melee better and player now gets knocked back when struck with some cool camera tilt action too.
I am quite excited to do more decal related work, so things like water splashes, bullet impacts, blood splats, this sort of thing. Not for any reason of priority, just because I have one email in my inbox that's had water splash decal textures in there for months and I want to get rid of it :) Hope your Christmas is going well so far!