Saturday 28 December 2013

Saturday Christmas Holiday #2

Still On Holiday

Spending much time playing Bioshock Infinity, eating food and chilling out. Started the day at 12:15AM (midnight) and ended the day with this blog around 4:30PM. Added lovely non-performance treats to Reloaded:

Sky Scrolling Support - Artists can add scrolling sky

Water splashes and ripples - Shooting water produces a splash

Flashlight now assigned to F key - Switch on a cone of light at will


HUD Directional blood splat damage - Directional indicator and blood splats hit the screen when the player is hurt

More work around the decal engine and bullet ray cast so bullets create a decal flume of dust when the bullet hits the terrain. Next will be bullets that can detect solid surfaces such as buildings and dynamic stuff like crates. Also makes sense to add a little blood splat on the characters too when they are hit, and allow them to be hit a few times before they drop.

With the extra decal work, scrolling sky, blood splats and better up-close combat it's starting to pull together nicely now.  Plenty more to come of course, but my minds-eye can see the mighty oak it will eventually become.

Signing Off

First official day back at TGC is 2nd February (January-Ed) 2014 so watch that space for a more bulky blog post. I had only intended to do a full year of daily blogging for 2013, and it's had it's share of controversy during it's time.  Have not decided whether to continue a daily one for 2014, or make it more of a twice weekly post with more pertinent content (and less waffle).  We'll see :)

12 comments:

  1. Nice to hear you are enjoying your work Lee,many thanks for keeping us updated.

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  2. I'd say once a week, possible Friday's, that way you have a whole week to give us the best bits in your blog. :)

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    1. Maybe twice a week,i have to wheen of the daily blog.

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  3. flashlights, something we've been waiting for since the early days of the first engine, I am now excited :D

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  4. I'm excited about flashlights alright!

    "Switch on a cone of light at will"

    So this means the flashlight is similar to most other games and is not like FPSC's circle of light around the player? Sounds awesome! Now we need room blobs to make dark and creepy interiors to use our flashlight in . . . just kidding, in good time of course.

    Keep at it Lee, but remember this is your "break", so don't overwork yourself!

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  5. I will be a little disappointed not to have my daily blog post to read.. with the time deference I enjoy a nightly read, a cup of coffee, and a cookie or two.
    You are doing a great job, this has been fun.

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  6. Correction I return to TGC on the 2nd Jan 2014, not Feb. Silly me ;)

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  7. Lee, that must have been a freudian slip! You probably do deep down want a month off!

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  8. It's freudian yes, but I think it's because my first ski holiday in three years happens to start on the 2nd Feb 2014 ;)

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  9. Holy smokes Lee you've already knocked quite a lot of features off my list already. I wasn't expecting flashlights or any further developments on skys for months. You always blow us away with your awesomeness! Arnt you suppose to be on holidays? :p

    Here's a list of things I was looking for this FPSC - though im not big on multiplayer or 3rd person camera in game:

    http://freetoronto.org/task_list.jpg

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  10. I hope that flashlight is actually a light that casts real luminance (and hopefully, shadows.)

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