Spending much time playing Bioshock Infinity, eating food and chilling out. Started the day at 12:15AM (midnight) and ended the day with this blog around 4:30PM. Added lovely non-performance treats to Reloaded:
Sky Scrolling Support - Artists can add scrolling sky
Water splashes and ripples - Shooting water produces a splash
Flashlight now assigned to F key - Switch on a cone of light at will
HUD Directional blood splat damage - Directional indicator and blood splats hit the screen when the player is hurt
With the extra decal work, scrolling sky, blood splats and better up-close combat it's starting to pull together nicely now. Plenty more to come of course, but my minds-eye can see the mighty oak it will eventually become.
First official day back at TGC is 2nd