Worked right up to the 7PM wire today, started with the usual 9AM team call. Progressing very well with six hands at three keyboards fixing bugs like some coding orchestra!
Just some quick eye candy from a small level I created to test that the older stuff still worked with the newer hacks and changes to improve performance and stability.
We're still grappling with the stutter issue, but we have DEFINITELY reproduced it now, and just need to figure out the root cause of it. There are other issues on our growing list for the next timely beta, but the stutter is the only remaining issue from our original plan.
I can also share that I have further improved the animating object system so that EVERYTHING is instance objects unless absolutely necessary which means you can paste down a TONNE of animating vegetables with no surge in memory usage or resource hiccups. Of course animating all that through the shader would hit performance, but as always when it comes to content, your mileage will definitely vary.
Was another good day of coding, and with a huge testing effort all lined up to receive this beta version, we should ensure get something that works out the box (as far as our 1.006 ambitions go at least) ;)