I have been banned from posting videos and shots that do not compliment and preserve the integrity of the Reloaded brand, but sometimes you just have to laugh at in-development moments.
The task in question was a new flinch system which would show the limbs of the character twitch when shot, to give you some idea of which limb you struck with the bullet. It's very experimental, and it will be better than having nothing, and I am sure I know ten better systems to use instead but they all require weeks of fresh development which I don't have.
What you see above is the cruel result of me shooting each foot of the character and finally his upper leg. The quick test code to check the limb detection was to randomize the manual limb matrix on top of the animation data for the struck limb.
The bit which made me chuckle is that using the pistol means it takes several shots to kill a character, and during the fire right the enemies contorted into an array of hilarious postures including walking while one leg high in the air, lower leg completely missing, head bent back into the spine, both arms crossed at extreme angles, and every other mutation you can think of. I figured I would stop and blog this curious moment before I carry on and replace the test code with something sensible. It's times like this I wonder whether leaving this code in would produce a more popular product than deleting the hilarity and adding the rather predictable reasons we have come to expect from FPS games. Such is a day in the life of the games developer!
Plenty tweaks done already today, but will report a good list in Tuesday blog which we have racked up a few more items to show off :)