Want to have a look at some state of the art sound recording equipment? This is our ambient sound recording with suitable sound proofing to improve some of the sounds inside Reloaded. Believe it or not, five pillows does pretty much the same job as a sound studio device costing thousands. I am keen to learn what you think of our new sounds in V1.007 when it is released real soon to all pledgers.
The latest version is pretty cool now, with all sorts of little goodies like a flashing heartbeat death haze when you are low on health, better flinching of characters when you shoot them, better jump heights, improved rocks and textures, fixed terrain shader to reflect true texture assignments, and added a new detail map layer to retain the look and feel of the pre-fixed version of the shader, some more character choices (same characters but pre-assigned defense and peek logic for quicker level creation) and no longer shows the empty sky bank folders as selectable to avoid a monster crash.
We are almost ready to start on the Zombie animations and scripts next week, but here is a sneak peek if you have not read the latest Reloaded newsletter. More information can be found there!
For right now, just waiting for one last SVN check in and then I can build, test, installer, upload and then walk and eat and chill. Been a long week, and it's not over just yet ;)