We solved a few more issues relating to downloading large quantities of store items in one go, and fixed an issue which will allow any type of password character combination to work. The LUA scripts no longer store duplicate global members meaning you don't get ten identical LUA compile errors from populated levels. A new DEFEND script has been created to test the early Character AI layer, and it's going very well so far. You now have better accuracy when zooming in with the sniper rifle on large resolution screens. A new graphical HUD has replaced the programmer text prompts when in F9 edit mode. You can now edit FPE files and then associated BIN will be instantly updated when the entity is loaded, no need to change your levels or go through the tedium of manually deleting all BIN and DBO files. Improved the UZI weapon so that it feels slicker and more like a real Uzi, possible further improvements possible if required by the community!
Above image copyright NVIDIA and respective partners
I also want to help announce our first Reloaded competition, open to all existing and new pledgers, asking budding creators to make a game level with V.1006 and then enhance it with V1.007 later in May. We pick the best ten, and take some of them onto our Steam release version where your level will be seen my millions (we hope) :) We will also help you along the way to make sure you have every opportunity to shine. Here is the link with all the information you need to get started:
The very best of luck to you, and don't forget to have fun! We very deliberately selected some nice graphics cards for the top prizes for those users who know that there is no such thing as too much performance! This will be the first of many Reloaded competitions and I look forward to bringing you a succession of better versions of the software to compete with!