A good day was Thursday. Found out that the Webinar had over 180 attendees and a surge in AGK downloads so that was worth doing. Also saw some cool new things in the world of Reloaded AI happen, including cover and peek AI.
Just building an internal version now for the core team to chew on come Friday and then going to chill for a bit. It's been pretty much non-stop and got lots done. Simon has started a level which will eventually replace the 'get to the river' sample we have been using thus far, which will hopefully provide a larger level to benchmark and offer up more AI and game logic possibilities.
Would like to show you all the internal videos we've been bouncing around to show off the various cool AI stuff, but if you recall I got banned from doing that sort of thing ;) Take my word for it that the new AI is already looking more varied than the old one and we've only really been playing with the new LUA AI scripts for a few days, so imagine what we'll be able to conjure up in weeks and months.
Hopefully the scripts we release with the build will allow you to break them apart and create even more ambitious scripts for your games! Once I am certain that we are not adding any more commands for the build, I will start documenting them so you know what they do instead of guessing what they 'might' do ;)