All in all, pretty pleased with the early feedback of the official release of V1.0071 HOT FIX. Performance improvements reported, and improvements in a range of areas. Far from the final version still, but a step in the correct direction to be sure. Also put out a live poll today to see if the community would accept a radical re-imagining of the HIGH and HIGHEST settings of the terrain shader. Here is the comparison screen from the forum post:
And here is what I want to turn HIGH and HIGHEST into, removing the detail map which was a throwback from an early version to defeat tiling at extreme heights.
And finally, here is the POLL site which shows the current score.
As you can see, an overwhelming support for the new cleaner look. Now the question remainsm is it fair on the four pledgers who don't want it changed? We'll watch as this subject develops!
The rest of my day was spent in Zombieland, teaching them to walk, talk, eat brains and the usual drill of tests to ensure they acquit themselves well in the combat arena. Just waiting on some death animations and then they will be ready for roll out, that is, to get the variations in and tested. I have used a mixed zombie moan sound and a modified melee strike for close quarters combat but time will tell if these audio sounds remain.
Crazy day today, with great sun then showers, then more sun, e.t.c. Going to snatch my chance in the next 30 minutes to walk the doggy and remove a carb from a 50 HP outboard. Apparently no self respecting marine engineer will touch my 35 year old engine - I will leave you to draw parallels on that ;)