Now that the Zombie Pack is nearing completion, I have more time to stare longingly at V1.009 and the Improved Demo. Today I have improved the shotgun character guy so he cannot shoot while running, which makes him an effective close range enemy. Other tweaks to ensure rockets and shotguns don't stick through the players head and improved some game play elements about the fighting sequence.
New weapons in the store, but we've found a store issue which prevents their immediate discovery, but as privileged readers to the blog I have a link so you can see them: http://en.tgcstore.net/?md=artist-view&aid=124126. These should work fine with V1.008 and bear in mind we are always improving the weapon system as we work on the overall game engine so expect more in the future!
I wrote on my paper list today that I would do 2 V1.009 things, 2 demo improvements and 1 editor related feature. Just done the V1.009 tasks and decided to tackle the UNDO feature for the editor. It won't be comprehensive by any means, but if I can add the feature to 'undo' a terrain edit that messes up your hard crafted level, I think that would be welcome. It will take half a day but I think it's worth spending.
As it's Friday I will leave you with a little teaser on the thing I have been working on in my 'leisure' moments on Reloaded.
Until next week, have a great weekend and if at all possible, have a great time out there! For myself, it's been raining cats, but hopefully I can get outside later this evening and do some raking.