Wednesday 10 December 2014

A New Character

While I beaver away battling the Goliath's of lightmapping and system memory management, our artist has been hard at work producing a new character for the engine. I can finally reveal him with his texture suit on, and once we've finalized the skinning we will soon be able to see him running around in the game.


He's also possessed of all the animations needed for each weapon type, and also sports a detachable head for the customizable character work to be done in 2015.  Unlike the solider, we feel this character will allow more customizable options as a generic civilian can be modified a lot with textures, where as the soldier had a lot of bolt-on geometry that would have hindered a custom paint job. More news on this in 2015, but for the immediate use we will be testing him out as a single combined character with a few default weapon poses, and perhaps trialing him out in the multiplayer tests too.

Quite a lot of lightmapping and system memory work to do, and precious little time to do it in, so will get cracking and hopefully have a new build for the eager internal alpha testers for Thursday AM.

7 comments:

  1. Something strange about his wrist though.

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  2. Yeah, pretty nice apart from the wrist, it looks as if he were modelled to have sleeves, but then textured with a T-Shirt.

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  3. Looks like he was wearing a watch that was too tight for too long. Still, as Lee said, the skinning isn't finished.

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  4. This character looks a lot better formed than the last character (proportioned). i am sure the little details will be ironed out.

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  5. Looks awesome! Can't wait to see the progress in the new year. Hopefully we get this new build for Christmas holiday. Less new character of course.

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  6. Good grief, look at his WRIST!! OW.

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