While I beaver away battling the Goliath's of lightmapping and system memory management, our artist has been hard at work producing a new character for the engine. I can finally reveal him with his texture suit on, and once we've finalized the skinning we will soon be able to see him running around in the game.
He's also possessed of all the animations needed for each weapon type, and also sports a detachable head for the customizable character work to be done in 2015. Unlike the solider, we feel this character will allow more customizable options as a generic civilian can be modified a lot with textures, where as the soldier had a lot of bolt-on geometry that would have hindered a custom paint job. More news on this in 2015, but for the immediate use we will be testing him out as a single combined character with a few default weapon poses, and perhaps trialing him out in the multiplayer tests too.
Quite a lot of lightmapping and system memory work to do, and precious little time to do it in, so will get cracking and hopefully have a new build for the eager internal alpha testers for Thursday AM.