Well after only 2 hours sleep between THU and FRI, and then a solid stint through to 5PM I decided to play fair to my own body and start to shut down the serious stuff. The new build for the internal alpha testers was uploaded, my own tests went well, a GREAT result from our first Reloaded multi-player mash-up through Steam and a fantastic end to the week. Surely I deserved a 'blended bourbon' and Cherry Zero mixer (or four) :) I write my blog post-JD so excuse the exaggerated arm waving but the two sentence tether has been removed for Friday and I am free-styling my way through this post!
A very VERY early snapshot of my Character Kit prototype which I am confining to a weekend (or three) development so it does not get in the way of the main engine work. More uniforms have been created as well.
If I had to choose from music for this shot, it would be The Ecstasy Of Gold by Ennio Morricone. Maybe one day I can get away with this on YouTube without getting sued..
Speaking about todays work, a HUGE pile of completed items lies in my wake, and for the first time we had a multi-user mashup in the engine which means each of us make a quick level, then hit the M button and played the level over Steam and had a blast! It was SO COOL!
On other news, the children of AGK2 continues to blaze a trail on the popular app charts.
I'll give you a guess, we did not develop Toca Hair Salon 2 ;) We also got a nice treat from the real world too, you know, the top selling and top paid iOS and Android charts that all developers dream of being on. Not bad for a few weeks of work with the ultra powerful and cross-platform king App Game Kit 2!
If I said this app took just 'weeks' to develop from scratch, you would not believe me so I will not stretch your credulity, but I started it mid-Jan and handed over the project by early March to start the Reloaded project back in 2013 or 2014, so long I cannot recall :)
Now back to Reloaded, hurray! With Friday a resounding success, the plan for next week is to finish off the multi-player (Ravey) while I continue to close the stability gaps in the product to produce something as close to solid as a rock for the Steam Early Access release. It's already feeling pretty solid, but with weeks of functionality development and a whole month of testing ahead, I am pretty confident right now.
Not to mention by little weekend task of moving the Character Kit closer to completion, and if possible, inclusion into the main Early Access release. The plan is that characters can be created for both the single player games AND the multi-player games, and the ability to put your own faces on the characters will be especially cool in the multi-player side of things. It's one thing to frag a friend in a death-match, but quite another to run up to them and see their own face staring back at you :) It's gonna rock!!
That's slightly more than two sentences, but it's Friday so enjoy the rambling. Just got stuck into a bowl of pasta, Godfather sound track in the background, a bourbon mix by my side, a dog waiting for his walk and a time team in my future, the perfect Friday for a saddy-coder who's social life was tied to a tree and left for the wolves many many moons ago. Until Monday, enjoy your weekend and be happy!